Play-Analyze-Create+-+Using+Games+in+Education

Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education that includes playing entertainment games, playing educational games, using games as text and creating games in the classroom to teach core concepts and develop 21st century skills. Attend this session to learn more about how games can be a foundation for deeper learning and higher order thinking in education.
 * Room ** : 106C
 * Presenters ** : Andy Petroski, Director and Assistant Professor of Learning Technologies, Harrisburg University of Science & Technology
 * Audience: K-6 **
 * Description ** :

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Plog, glog and mod examples

Submrge.org This website intends to fill a need for academic discussion of the direct association of specific games to specific K12 learning objectives, individual learning styles, 21st Century Skills, Common Core Curriculum, and the LoTi HEAT Framework. The site intends to fill a need for academic discussion of the direct association of specific games to specific K12 learning objectives, individual learning styles, 21st Century Skills, Common Core Curriculum, and the LoTi HEAT Framework.

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