Room: 106E
Presenter: Andy Petroski, Director and Assistant Professor of Learning Technologies, Harrisburg University of Science & Technology
Audience: K-6
Description:
The multiplayer classroom is a technique to incorporate game elements into course design. The course is the game! The multiplayer classroom movement started in 2010 with Lee Sheldon, who was a professor at Indiana University at the time. Professor Sheldon's pursuit of integrating a game experience into the classroom resulted in a book, The Multiplayer Classroom: Designing Coursework as a Game, which has guided hundreds of educators to design their courses as games. The experience with a recent course re-design from a standard format to a multiplayer classroom format will be described in this session. Analysis of student feedback as well as other case studies beyond the grad course re-design will also be explored.


The Multiplayer Classroom: Designing Coursework as a Game
The Multiplayer Classroom Facebook Page

World of Warcraft (Cataclysm Trailer)
Can World of Warcraft Make you Smarter?
Why World of Warcraft is Good for You
Are There Benefits to Playing World of Warcraft?
The Value of Playing World of Warcraft

MMORPG Glossary
Gamification Mechanics

Theming and Creating the Multiplayer Classroom

Syllabus Comparison
Spring 2012 LTMS 510 Syllabus
LTMS 510 Multiplayer Classroom Syllabus

Character Creator
Avatar Name Generator