Room: 102 Presenter: Adam Geiman, Eastern Lancaster County School District Audience: K-6, Primary (K-3), Intermediate (4-6), Grade Specific Description: The Unbounded Classroom explores the potential of using cutting-edge technology to remove the boundaries of the classroom without ever leaving the school building. Students interact and experience a variety of diverse cultures and geographic locations within their own classrooms and globally, via virtual reality and blogging. These experiences engage students with their peers, with the curriculum, and with the global community. This presentation will introduce the global connections framework and how to implement virtual reality in K-12 classrooms using Google Expeditions.
Room: 103 Presenter: Matt Bergman, Milton Hershey School Audience: K-6 Description: Our classrooms have become increasingly mobile, which has increased the need to find device agnostic tools that are both effective and engaging. Google Forms is a powerful resource, which allows you to transform the way you assess students, differentiate learning, build community, and engage all students. Join Matt Bergman as he shares with you the basics of using Google Forms, the power of Add-Ons, and 10 ways Google Forms can transform your classroom!
Room: 104 Presenters:Rick Casterline & Keith Royer, Annville-Cleona Audience: K-6 Description: Interactive presentation and play, with different types of coding bots and how they can be used in the classroom setting to enhance learning (for more than just "fun"). You will participate in station rotations where you can get hands-on with a variety of coding bots that span all grade levels and abilities K-6. Prepare to solve puzzles and program Dash & Dot, Code-a-Pillar, Meccanoid XL 2.0, Code & Go Robot Mouse, Bee-Bot, and coding board games.
Room: 106A Presenter:Emily Stephens, Palmyra School District Audience: K-6, Primary (K-3), Intermediate (4-6) Description: Are you looking for a way for your students to play beyond the screen? The Osmo Learning System is a learner-led iPad game system that uses physical objects and learning tools in conjunction with an iPad. Osmo's versatility in the classroom fosters learning in key areas like social-emotional, creative thinking, STEM, and Common Core. From phonics to photosynthesis, Osmo has you covered!
Room: 106B Presenter:Nicole Konert Stulak, Downingtown Area School District Audience: K-6 Description: Participants will learn what Design Thinking is, why it’s perfect for K-6 classrooms and the edtech tools (apps, websites, products, etc.) that integrate seamlessly. Design Thinking and edtech is a perfect combination to teach from a place of empathy, incorporate academic standards, push critical thinking and spark creativity to engage and empower our youngest learners. Participants will leave with a digital folder of Design Thinking challenges, cooperative games, lessons, research and resources to implement right away in their own classrooms. With Design Thinking and edtech teaching and learning can be rigorous, authentic and a TON of FUN!
Room: 106C Presenter: Matt Rogers, PD Campus, StemCampEDU, Pequea Valley School District Audience: K-6, Primary (K-3), Intermediate (4-6), Leadership Description: Looking for the ultimate in student engagement, look no further than Escape the Boredom. This session focuses on how to create healthy challenges in your classroom, featuring the gamification techniques that students crave. As long as you have an internet connected device (one classroom device or 1-to-1) you can part in making learning fun again.
Room: 106D Presenter: Shelly Chmil, Warwick School District Audience: K-6 Description: Have you checked out BrainPOP recently? It is so much more than movies and quizzes! There are many amazing new features that can foster communication, collaboration, creativity, and critical thinking into your classroom. In this session, you will explore new activities including Make-A-Movie, Make-A-Map and the new gaming feature called GameUP.
Room: 106E Presenter:Daniel Kaufmann, Wilson School District Audience: K-6, Primary (K-3), Intermediate (4-6) Description: This interactive session will showcase a variety of ways to help students develop number sense (fluidity and flexibility). For example: How many different ways can you show that 21-9=12? How could you use that knowledge to subtract 22-9?
Room: 107 Presenter:Chris McCaffrey, Wilson School District Audience: K-6, Primary (K-3), Intermediate (4-6) Description: Want to become a "YouTube Ninja"? Then this session is for you! Come learn how to leverage YouTube and discover easy to use and engaging tools to use it in your classroom. Explore numerous tips and tricks that can allow you to utilize YouTube safely and more effectively. The “Youtub'ing the Halls” session will help teachers leverage YouTube in a safe and creative manner to increase student engagement with content.
Room: 108 Presenter:Michele Curcio, Downingtown Area School District Audience: Primary (K-3), Intermediate (4-6) Description: Hyperdocs are exciting tools that engage students and inspire them to be excited about learning. By creating just one interactive document, students will be able to access a lesson on a topic of your choice that contains instructions, engaging tasks, and digital activities to get them thinking!
10:00 - 10:50 am - Session Descriptions
Unbounded Classroom: Expeditions into VR
Room: 102Presenter: Adam Geiman, Eastern Lancaster County School District
Audience: K-6, Primary (K-3), Intermediate (4-6), Grade Specific
Description:
The Unbounded Classroom explores the potential of using cutting-edge technology to remove the boundaries of the classroom without ever leaving the school building. Students interact and experience a variety of diverse cultures and geographic locations within their own classrooms and globally, via virtual reality and blogging. These experiences engage students with their peers, with the curriculum, and with the global community. This presentation will introduce the global connections framework and how to implement virtual reality in K-12 classrooms using Google Expeditions.
10 Ways Google Forms Can Transform Your Classroom
Room: 103Presenter: Matt Bergman, Milton Hershey School
Audience: K-6
Description:
Our classrooms have become increasingly mobile, which has increased the need to find device agnostic tools that are both effective and engaging. Google Forms is a powerful resource, which allows you to transform the way you assess students, differentiate learning, build community, and engage all students. Join Matt Bergman as he shares with you the basics of using Google Forms, the power of Add-Ons, and 10 ways Google Forms can transform your classroom!
STEAM and Coding with Robotics
Room: 104Presenters: Rick Casterline & Keith Royer, Annville-Cleona
Audience: K-6
Description:
Interactive presentation and play, with different types of coding bots and how they can be used in the classroom setting to enhance learning (for more than just "fun"). You will participate in station rotations where you can get hands-on with a variety of coding bots that span all grade levels and abilities K-6. Prepare to solve puzzles and program Dash & Dot, Code-a-Pillar, Meccanoid XL 2.0, Code & Go Robot Mouse, Bee-Bot, and coding board games.
Playing Beyond the Screen
Room: 106APresenter: Emily Stephens, Palmyra School District
Audience: K-6, Primary (K-3), Intermediate (4-6)
Description:
Are you looking for a way for your students to play beyond the screen? The Osmo Learning System is a learner-led iPad game system that uses physical objects and learning tools in conjunction with an iPad. Osmo's versatility in the classroom fosters learning in key areas like social-emotional, creative thinking, STEM, and Common Core. From phonics to photosynthesis, Osmo has you covered!
Design Thinking & EdTech: A Perfect Combination to Engage, Inspire & Empower!
Room: 106BPresenter: Nicole Konert Stulak, Downingtown Area School District
Audience: K-6
Description:
Participants will learn what Design Thinking is, why it’s perfect for K-6 classrooms and the edtech tools (apps, websites, products, etc.) that integrate seamlessly. Design Thinking and edtech is a perfect combination to teach from a place of empathy, incorporate academic standards, push critical thinking and spark creativity to engage and empower our youngest learners. Participants will leave with a digital folder of Design Thinking challenges, cooperative games, lessons, research and resources to implement right away in their own classrooms. With Design Thinking and edtech teaching and learning can be rigorous, authentic and a TON of FUN!
Escape the Boredom
Room: 106CPresenter: Matt Rogers, PD Campus, StemCampEDU, Pequea Valley School District
Audience: K-6, Primary (K-3), Intermediate (4-6), Leadership
Description:
Looking for the ultimate in student engagement, look no further than Escape the Boredom. This session focuses on how to create healthy challenges in your classroom, featuring the gamification techniques that students crave. As long as you have an internet connected device (one classroom device or 1-to-1) you can part in making learning fun again.
My BrainPOP and the 4C's
Room: 106DPresenter: Shelly Chmil, Warwick School District
Audience: K-6
Description:
Have you checked out BrainPOP recently? It is so much more than movies and quizzes! There are many amazing new features that can foster communication, collaboration, creativity, and critical thinking into your classroom. In this session, you will explore new activities including Make-A-Movie, Make-A-Map and the new gaming feature called GameUP.
Building Number Sense in the Elementary Math Classroom
Room: 106EPresenter: Daniel Kaufmann, Wilson School District
Audience: K-6, Primary (K-3), Intermediate (4-6)
Description:
This interactive session will showcase a variety of ways to help students develop number sense (fluidity and flexibility). For example: How many different ways can you show that 21-9=12? How could you use that knowledge to subtract 22-9?
Youtub'ing the Halls
Room: 107Presenter: Chris McCaffrey, Wilson School District
Audience: K-6, Primary (K-3), Intermediate (4-6)
Description:
Want to become a "YouTube Ninja"? Then this session is for you! Come learn how to leverage YouTube and discover easy to use and engaging tools to use it in your classroom. Explore numerous tips and tricks that can allow you to utilize YouTube safely and more effectively. The “Youtub'ing the Halls” session will help teachers leverage YouTube in a safe and creative manner to increase student engagement with content.
Creating Hyperdocs for the Elementary Classroom
Room: 108Presenter: Michele Curcio, Downingtown Area School District
Audience: Primary (K-3), Intermediate (4-6)
Description:
Hyperdocs are exciting tools that engage students and inspire them to be excited about learning. By creating just one interactive document, students will be able to access a lesson on a topic of your choice that contains instructions, engaging tasks, and digital activities to get them thinking!