Augmented Reality - Blending of digital information into real-world spaces
Virtual Reality - Immersive, computer-simulated alternate world
Quick Response - QR codes are two-dimensional barcodes that can be read by many mobile devices. The codes, which are small squares with black and white patterns, are used to encode some sort of information, such as text or a URL.
Looking for amazing resources on AR/VR/QR? Check out Hall Davidson's site.
Have you used virtual reality in your classroom? Well if you’re ready to take it to the next level you’ll want to check out the interactive 3D content from Lifeliqe. Teachers can use augmented reality with Lifeliqe – every single one of their 1,000 models has an AR view, where you can either capture the model in the environment, or swap the camera and take a selfie or interact with the model yourself. With this tool, teachers can now integrate three-dimensional models in a digital format instead of the two-dimensional images students are used to seeing in traditional textbooks.
CoSpaces is a free virtual reality creator tool that makes it possible to create virtual reality content yourself or let students create it. One reason I’m so excited about CoSpaces is because it combines content creation and content consumption.
All that is required is a smartphone and a cardboard headset. For example, someone visiting the Tower of London, the historic castle on the banks of London’s Thames River, can do more than catch a glimpse of the royal family’s crown jewels. The Timelooper app allows the visitor to experience the tower more than 750 years ago, in 1255. Instead of seeing a busy London tourist site, the visitor sees a medieval marketplace and a formidable fortress. Viewers can even see an elephant being led down a path. The smartphone’s built-in motion detection allows time travelers wearing a cardboard headset to move their gaze around the virtual world. Users can also relive unforgettable moments in history in New York, such as George Washington’s inauguration speech in Federal Hall in 1793, the building of the Empire State in 1931, the VJ kiss in Times Square in 1945, and the John Lennon Memorial in 1980. The videos are location-based, so visitors must visit the sites to unlock the historical experiences.
Nearpod Presentations of VR Uses in the Classroom
Nearpod Virtual Field Trip "Touring Medieval Castles"
This comprehensive virtual tour allows visitors using a desktop computer (Windows, Mac, Linux) or a mobile device (iPhone, iPad, Android) to take a virtual, self-guided, room-by-room walking tour of the whole museum. You can even browse a list of past exhibits, which is included on the ground floor map (see upper right map buttons).
Arctic Tour Free to the entire K-12 community, our programming use the allure of exciting Arctic dogsled expeditions and Arctic research as the vehicle through which K-12 teachers and students gain an understanding of natural and social sciences while we experience the cultures of the Arctic.
The New 3 R's
AR - Augmented Reality
VR - Virtual Reality
QR - Quick Response
Augmented Reality - Blending of digital information into real-world spaces
Virtual Reality - Immersive, computer-simulated alternate world
Quick Response - QR codes are two-dimensional barcodes that can be read by many mobile devices. The codes, which are small squares with black and white patterns, are used to encode some sort of information, such as text or a URL.
Looking for amazing resources on AR/VR/QR? Check out Hall Davidson's site.
AR
Have you used virtual reality in your classroom? Well if you’re ready to take it to the next level you’ll want to check out the interactive 3D content from Lifeliqe. Teachers can use augmented reality with Lifeliqe – every single one of their 1,000 models has an AR view, where you can either capture the model in the environment, or swap the camera and take a selfie or interact with the model yourself. With this tool, teachers can now integrate three-dimensional models in a digital format instead of the two-dimensional images students are used to seeing in traditional textbooks.
32 Augmented Reality Apps for the Classroom
Using Pokemon Go in the Classroom
VR
CoSpaces - https://cospaces.io/
CoSpaces is a free virtual reality creator tool that makes it possible to create virtual reality content yourself or let students create it. One reason I’m so excited about CoSpaces is because it combines content creation and content consumption.Ways to Use Google Cardboard in the Classroom - http://classtechtips.com/2016/11/04/6-ways-use-google-cardboard-classroom-tomorrow/
5 Apps to Use With Google Cardboard -
http://classtechtips.com/2016/07/01/5-apps-use-google-cardboard/
New York Times VR Experience
Virtual Reality Field Trips with Lockheed Martin -
https://www.generationbeyondinschool.com/virtualfieldtrip
Virtual Field Trips -
http://www.360cities.net/
**Timelooper - Free time travel App for IOS and Android devices allows users to experience key moments in history.**
All that is required is a smartphone and a cardboard headset. For example, someone visiting the Tower of London, the historic castle on the banks of London’s Thames River, can do more than catch a glimpse of the royal family’s crown jewels. The Timelooper app allows the visitor to experience the tower more than 750 years ago, in 1255. Instead of seeing a busy London tourist site, the visitor sees a medieval marketplace and a formidable fortress. Viewers can even see an elephant being led down a path. The smartphone’s built-in motion detection allows time travelers wearing a cardboard headset to move their gaze around the virtual world. Users can also relive unforgettable moments in history in New York, such as George Washington’s inauguration speech in Federal Hall in 1793, the building of the Empire State in 1931, the VJ kiss in Times Square in 1945, and the John Lennon Memorial in 1980. The videos are location-based, so visitors must visit the sites to unlock the historical experiences.
Nearpod Presentations of VR Uses in the Classroom
Nearpod Virtual Field Trip "Touring Medieval Castles"
"Exploring Communities" Elementary
Nearpod's Market for all NPPs
Interactive Field trip Databases:
Field Trip Zoom - http://www.fieldtripzoom.com/Schools.html
CILC - Center for Interactive Learning and Collaboration - http://cilc.org/
EducateVia360 - http://www.educatevia360.com/
Digital Human Library - http://digitalhumanlibrary.com/
**Smithsonian National Museum of Natural History**
This comprehensive virtual tour allows visitors using a desktop computer (Windows, Mac, Linux) or a mobile device (iPhone, iPad, Android) to take a virtual, self-guided, room-by-room walking tour of the whole museum. You can even browse a list of past exhibits, which is included on the ground floor map (see upper right map buttons).
Arctic Tour
Free to the entire K-12 community, our programming use the allure of exciting Arctic dogsled expeditions and Arctic research as the vehicle through which K-12 teachers and students gain an understanding of natural and social sciences while we experience the cultures of the Arctic.
Moon Tour
With Moon in Google Earth, you can:
Take tours of landing sites, narrated by Apollo astronauts
View 3D models of landed spacecraft
Zoom into 360-degree photos to see astronauts' footprints
Watch rare TV footage of the Apollo missions
More on Virtual Field Trips here -
https://sites.google.com/a/conestogavalley.org/coloringbook-technology/extending-the-classroom-and-virtual-fieldtrips
QR
Kathy Schrock's Guide to QR Codes in the Classroom